Call it what you will; “boredom,” “burnout,” “laziness,” “expansion-itis…” I have noticed my interest in the game has waned significantly in the past 2 weeks. Part of this is, no doubt, due to having anything other than a positive attitude heading into raids because of Screamy-GM’s potential to go off. Another is that my best in-game friend has had some real life troubles spring up on him so he hasn’t been around, and probably won’t be around for awhile. I’m not sure if it’s because I’m in a guild that, after our Saurfang 25H (and Rotface) is almost in a legitimate position to break into the top500. Hard modes are just not exciting me right now. I know I’ve spent a great deal of time basically name-dropping world rankings, but that’s only to provide context for my gripes, not because I actually care. I’m 10/12 on 10H, so there really isn’t anything to “see” in 25H. I’ve already said that I’ve debunked the idea that I play this game “for the challenge,” so really, the only 3 reason I seem to be continuing to play this game is iLvl277 showoff-gear while riding my showoff-mount, because WoW is a fantastically diverse and accessible time sink, and because of my friend. Well, with my friend gone, my reasons are down to 2. And then, there is Dragon Age…
Archive for March, 2010
Something I’ve been noticing for awhile now on my blog’s stats page is that people end up coming here because they are googling “paladin solo doomwalker” and I’m pretty sure that my little vanity post is of absolutely 0 use to them, so I decided to make a post that will speak to the needs of those people a little more. So, rather than specifically talk about doomwalker, I’ll talk about how I go about soloing just about everything as a Paladin. I imagine much of my ability to do so will disappear with the reworking of combat mechanics in Cataclysm, so I hope everyone gets to stomp some 20-story monsters before that happens.
I glossed over our Death Bringer Saurfang 25H kill in my last post because I was still so much in love with the continued success of my Bubble-LOL tactics on sub-1% bosses. Now that I’ve calmed down a little bit, it’s time to look back a little at DBS. For anyone who has read this blog consistently (or even read the sub-heading of the uninspired title) you know that I’m a tank. Like many paladins I collect Retribution and Holy offspec gear for those “just in case” times though knowing full well I am best serving myself and my guild 99% of the time as a tank it really just amounts to little more than loot-whoring but not having to spend DKP for it. I leveled prot. I went from 1-80 in the protection tree. Before I had even started playing WoW, I knew I wanted to be a Paladin tank. I had no understanding of the game, I didn’t know at the time (still then late Burning Crusade) that Paladin tanking was barely viable at any stage of the game, and only truly embraced after a certain gear level in end-game raiding. But I was a nub. I didn’t know about raiding or gear or anything, I just had a romanticized image in my head of a yellow-gold, glowy, tanky dude, and that dude was gonna be me.
Probably not that creative of an idea, but our very, very, very messy Rotface 25H kill the other day got me thinking about it. Sure, players are allowed to cry foul and demand nerfs based on PvP, either in arenas or battlegrounds, and these nerfs usually diminish, if not outright occasionally cripple, us carebears in PvE (LoH + Bubble = never again in PvE /cry), but bosses are inanimate, they don’t get to cry foul. I’m sure Yogg wasn’t happy 17 warlocks could just turn their back to him as he died from dots. Warlocks also probably tick off the Lich King and his Val’kyr since they can just use their teleporter pad to nullify that particular encounter mechanic too. Bosses aren’t clothie healers, but any boss where melee get to plant their feet and wail on bosses must also HATE rogues dropping 12k+ on them just as much as ganged priests. But above all, if bosses could nerf only one class and one ability, it would, in my opinion, UNQUESTIONABLY be a Paladin’s ability to use Divine Shield, because invariably what can happen when all hope seems lost, is that the boss will be at 1% full of dots, and the Paladin will be at 1% and the Paladin bubbles, watches their raid die, then laugh when the Boss falls over in 12s or less while they are still standing.
I used to tease some of my guildies that I only had 8 more hours of playing WoW at work before I could go home and play WoW. Sometimes I forget that everyone in the World of Warcraft is not like me, that is to say, someone focused primarily on raiding in a top1000 guild. Not too very long ago I was in a guild above 10,000. It’s amazing what you can accomplish with a simple server transfer. Because it has not been very long since I’ve moved, the casual, sometimes defeatist culture of my old guild is still with me in my new situation. Last night we stepped into ICC25 intent on some hard modes. We surprised ourselves a little bit by effortlessly one-shotting Marrowgar and welcoming our first heroic Brynn’Troll to the guild. After one attempt of Lady Deathwhisper in which adds got a little out of control, we elected to do her on normal so that we could spend the bulk of our night on Saurfang, Rotface, Festergut, and anyone who we’d have time for after the fact. Heroic lootship was just that, and I walked away with a 277 DPS ring for off-spec because apparently everyone thought it was crap. And then we were on to the fun of the only boss that drops tier tokens without an attempts counter. I must say, I didn’t really respect the fight before going in because it was usually handled effortlessly in regular, and even in 10H we didn’t have much difficulty, only spending a few attempts before downing him. Well, we spent 3 hours wiping.
Last night my guild downed the Lich King on 25man, last week, we downed him on 10man. I’ll be stepping into 10man hard modes later this week, and 25man hard modes beginning next week. We have, essentially “beaten the game” until the next raid comes out. Now begins the new game, and to some, the “real game,” the hard modes. Lich King was the only fight in ICC that I found challenging, and I don’t say that to sound elitist or smug, it’s just that ultimately the sole responsibilities I had to hold up were “taunt when other tank gets a debuff” or “stand next to tank and get hit with cleave.” Sure, it was actually a little more complicated than that makes it sound, but every fight felt “safe” and handled with a comfortable ease. Only on the first few attempts of Putricide p3 did I ever feel any kind of tension, now that we have him on farm, phase 3 is just another phase 3. Looking ahead to the first 10 of the 12 hard modes, I find myself still taking for granted a certain ease of these encounters.
So the word is out and everyone’s talking about the new 5% buff raids are getting inside of ICC. Paragon has the world-first 10man Heroic Lich King kill and already cries rain down of “could they have done it without the buff.” Personally, I think so, since they are all in 264 and 277 gear for a boss tuned to 264 gear but I doubt Paragon needs any defending. Last night in raid I didn’t notice the buff so much to be honest. I mean, I noticed I had 60k health instead of 57.5, but that’s barely more than a stoneblood flask at this point. I didn’t bother looking at any logs to see the full extent of a 5% buff to our raid’s overall damage done. I’m very fortunate that I’m in a raiding situation where I don’t often have to worry about killing regular-mode bosses in short order, and most heroic bosses probably won’t stand in our way for very long either. We might hit a snag on gunship though, I heard it’s hard. I still don’t see why we can’t just all jump over there kill them all, crash their gunship into the citadel and then jump back, seems so much easier, but that’s besides the point. But I wasn’t always in a guild situation like this. My first Lady Deathwhisper 25 kill was on a Monday, the last day before the Plagueworks came out and we were so happy because we just knew in our bones that she was going to get nerfed when the new wing came out. It meant a lot to us that we beat her “pre-nerf.” Now it has happened again. I wasn’t expecting this raid-wide buff so soon, but I was expecting it. When we killed the Lich King on 10man, what made me happy was not that I felt I had succeeded under some kind of pressure to do it “pre-nerf” but simply to do it sooner and be ranked higher on my server. But now the buff is here and guilds have to contend with it.