Archive for the Raiding Category

A Different Kind of Pressure

Posted in Raiding on March 13, 2010 by firsthandtengen

I glossed over our Death Bringer Saurfang 25H kill in my last post because I was still so much in love with the continued success of my Bubble-LOL tactics on sub-1% bosses. Now that I’ve calmed down a little bit, it’s time to look back a little at DBS. For anyone who has read this blog consistently (or even read the sub-heading of the uninspired title) you know that I’m a tank. Like many paladins I collect Retribution and Holy offspec gear for those “just in case” times though knowing full well I am best serving myself and my guild 99% of the time as a tank it really just amounts to little more than loot-whoring but not having to spend DKP for it. I leveled prot. I went from 1-80 in the protection tree. Before I had even started playing WoW, I knew I wanted to be a Paladin tank. I had no understanding of the game, I didn’t know at the time (still then late Burning Crusade) that Paladin tanking was barely viable at any stage of the game, and only truly embraced after a certain gear level in end-game raiding. But I was a nub. I didn’t know about raiding or gear or anything, I just had a romanticized image in my head of a yellow-gold, glowy, tanky dude, and that dude was gonna be me.
Continue reading


If Bosses Could Nerf Us

Posted in Raiding on March 12, 2010 by firsthandtengen

Probably not that creative of an idea, but our very, very, very messy Rotface 25H kill the other day got me thinking about it. Sure, players are allowed to cry foul and demand nerfs based on PvP, either in arenas or battlegrounds, and these nerfs usually diminish, if not outright occasionally cripple, us carebears in PvE (LoH + Bubble = never again in PvE /cry), but bosses are inanimate, they don’t get to cry foul. I’m sure Yogg wasn’t happy 17 warlocks could just turn their back to him as he died from dots. Warlocks also probably tick off the Lich King and his Val’kyr since they can just use their teleporter pad to nullify that particular encounter mechanic too. Bosses aren’t clothie healers, but any boss where melee get to plant their feet and wail on bosses must also HATE rogues dropping 12k+ on them just as much as ganged priests. But above all, if bosses could nerf only one class and one ability, it would, in my opinion, UNQUESTIONABLY be a Paladin’s ability to use Divine Shield, because invariably what can happen when all hope seems lost, is that the boss will be at 1% full of dots, and the Paladin will be at 1% and the Paladin bubbles, watches their raid die, then laugh when the Boss falls over in 12s or less while they are still standing.
Continue reading

Half Way Home

Posted in Raiding on March 6, 2010 by firsthandtengen

Last night my guild downed the Lich King on 25man, last week, we downed him on 10man. I’ll be stepping into 10man hard modes later this week, and 25man hard modes beginning next week. We have, essentially “beaten the game” until the next raid comes out. Now begins the new game, and to some, the “real game,” the hard modes. Lich King was the only fight in ICC that I found challenging, and I don’t say that to sound elitist or smug, it’s just that ultimately the sole responsibilities I had to hold up were “taunt when other tank gets a debuff” or “stand next to tank and get hit with cleave.” Sure, it was actually a little more complicated than that makes it sound, but every fight felt “safe” and handled with a comfortable ease. Only on the first few attempts of Putricide p3 did I ever feel any kind of tension, now that we have him on farm, phase 3 is just another phase 3. Looking ahead to the first 10 of the 12 hard modes, I find myself still taking for granted a certain ease of these encounters.
Continue reading

Roid up with Wrynn (or Garrosh)

Posted in Raiding on March 3, 2010 by firsthandtengen

Those of you who read any WoW-related news websites have undoubtedly already seen this, but the raid-wide optional buff is here. Whether you hear the war song of Hellscream or roid up with the Strength of Wrynn everything in ICC stands to get about 5% easier in your immediate future. I couldn’t help but notice the possibility of an eventual +30% bonus however and my brain exploded a little bit. Right now, I raid-buff out to just shy of 60k health wearing 2 stamina trinkets. 30% of that is about 18k. That means right before Catacylsm comes out, I could be walking around in ICC25 with 80k+ health, and druids will be dangerously close to the 100k mark. Druids are gonna be fucking raid bosses soon I swear to god. So jealous… If only they hadn’t nerfed my stamina scaling recently…

Continue reading

Working as Intended

Posted in Raiding on February 9, 2010 by firsthandtengen

It’s been a hot week for controversy and Blizzard’s PR face has been rubbed in its own mistakes quite a bit around the internet from the high-end raiding community. Ensidia got the World First kill of the Lich King on 25man, except 8 hours later they didn’t. A very short time later, Paragon posts a kill shot with 20 attempts remaining, meaning they did not wipe once on any of the gatekeeper bosses or the king himself. This would have been impressive (well, it still is impressive, but it would have been moreso) if they hadn’t used their alts, which are better geared that most of the mains in the world, to burn through all their attempts to learn the fights, then go in on their mains to get the kill achievement with a snappy killshot.
Continue reading

Icecrown, the Final Goal

Posted in Raiding on February 2, 2010 by firsthandtengen

Here it is folks, the big baddie himself. It’s Tuesday, I’m downloading the patch right now, the servers will be up in 4 hours or so for me, and then it will be officially the largest raid day of the expansion. How many people in the world will unlock Icecrown hard modes in 10man and 25man TONIGHT? Things are going to start getting really busy for all the raiders out there and I’m excited. I have to say that I’m very very glad that ICC is using the Ulduar route for hard modes rather than the ICC one, I don’t know if I could stand to run it twice in a week since it is bigger than ToC. It’s already bad enough that I’m demotivated on 10man days because the fights do feel “easier” to me. As a tank, I have been very disappointed in my responsibilities in in Icecrown, so here is hoping Dreamwalker, Sindragossa, and the Lich King will make me do something more interesting than stand there waiting for my turn to taunt the boss or else we wipe. It really does feel to me like DPS gets to have all the fun in ICC fights.
Continue reading

We’ve Joined the Club

Posted in Raiding on November 11, 2009 by firsthandtengen

In Capitalist America, You Squash Bug; or “A Tribute to Perseverance”

Well it was quite the roller coaster ride wasn’t it… What started off as a heated disagreement between officers turned into a 9-manning of ToC10-reg in 30minutes, followed by two embarrassing (and immediate) wipes on heroic beasts after some extended downtime while waiting on our 10th member, to swapping in a DPS for a healer who had to leave after heroic Jaraxus, to making our way back to Anub’arak for our weekly lesson in humility. Things started much as they had in the past, Anub willfully ignoring ice patches, people making mental mistakes while kiting, scarabs eating one of our healers… Our resident enhancement shaman had fought the good fight, donning his freebie 245 healing gear to help us 3-heal fights up to Anub (because we have 1 shaman (enhancement), and apparently only spell-power mail likes to drop in our 25s… and 10s actually…), but after some unsuccessful attempts where our holy priest attempted to DPS as shadow, the priest switched back to holy, our shaman went back to fisting the boss, and we finally got our shinnies.
Having an invincibility and a messiah complex helps when being a tank, though not necessarily when making friends. We all performed admirably, four of our six DPS breaking the 5k barrier with the other two not far behind. Scarabs were eliminated so fast someone actually said “where are all the scarabs?” when they had time to look around in the burrow phase; to which half of vent immediately went “shhhhhh!!!!!” and rightfully so, because it didn’t take but a moment for more to pop up. I didn’t see how many stacks of poison we had across the raid, but we hit phase 3 with 2 adds and 2 ice patches up after 1 burrow phase; it was crunch time.
I immediately took the adds off the ice and got them to borrow in short order then proceeded to add my meager contribution to the boss. Far sooner than I would have liked, the next 2 adds popped and our doomsday clock really started ticking. Somehow, I’m not quite sure, our holy priest bit it (I hope it wasn’t my fault, I’ll have to check the logs), but was able to keep healing somewhat as the spirit healer. Everyone else was still up and our healers were keeping us at a good percentage. I grabbed control of two adds and the 3rd resurfaced. Our holy paladin had hit his bubble-sacrifice combo but with 3 adds on me, it wasn’t looking good for me to be able to use it as well, but at least holy shield and block value would keep me up for a few more seconds. And then the 4th one resurfaced… Everything beyond this point is really a blur as I basically failed any sanity and focus check I was called to make. I hit my holy wrath button to stun them for 3 seconds, then did what every noobadin does when it’s “oh shit” time, I bubbled. With all agro gone and my stuns on CD I watched as the 4 adds ran through our raid wiping everyone out in short order while i spammed everything I had on Anub doing 50% damage. Almost immediately I was all alone with the boss and 4 adds looking to eat my face and shit my bones. I don’t know how many seconds I had left on immunity, but everyone had done their job by dotting the hell out of the boss, and with everyone dead and me immune, he wasn’t healing anymore. I watched as he dropped from 120k, 80k, 40k, 12k, EAT HAMMER OF WRATH YOU STUPID FUCKING BUG I’M SO SICK OF YOU I CAN’T EVEN… UGH JUST FUCKING DIE!! And down he went.
It was 2 in the morning, and everyone woke their respective households with cheers (except me, of course, I am immune to the joy debuff because bubble hadn’t yet faded). Our hunter had to go put his son back to sleep, our holy paladin likely had security called to check out his hotel room, and I was left with that wonderful, almost paladin-only, feeling of being the last one standing. I know they give one in arenas, but I should really get an achievement for that. I should probably also get the Benedict Arnold achievement as I basically killed my raid when I bubbled. 🙂 Whether it was the right decision or not is a question I’ll leave for philosophers, but, in this case, the ends justified the means because we got our Anub’arak heroic kill, our Tribute to Skill with 39 attempts left, and our shinnies. He dropped the heroic version of the caster staff Perdition, the tanking chest Stoneskin Chestpiece (which neither tank wanted because it broke both our 4piece set bonuses) so it went to the DPS we brought in from our 2nd group because he tanks for them, and the Aegis of the Coliseum (yay for me being the only one who could use shields since the other 2 were death knights). The tribute chest gave us 2 trohpies which went to our holy priest and the death knight who got the tanking chest for use in his DPS set which he uses in our 25mans as well as an incredibly cool looking bow for our hunter.
We are (apparently) the 6th guild on the server, 2nd on the horde, to have killed 10H Anub. Not very impressive in the larger, world, scheme of things, but I am pleased with us finally having the monkey off our back. We knew we had what it took, and while some of us didn’t care at all, it really mattered to me that other people knew it. It is one thing to achieve something and be proud of yourself, but when guilds achieve then immediately run to trade chat to berate other guilds for being unable to achieve, it makes me want to commit homicide. We were 2nd, but we could now shield the rest of the server, in spirit if not in fact, from overbearing elitists to at least some degree. They’ve achieved Mad Skill with 49 wipes, so it’s only a matter of time before their Insanity achievement, and I very much doubt we’ll beat them to it, but I believe we are capable of achieving it.
This is the first time when I have achieved hard mode progression before it became trivial. Perhaps I’ve finally gained my glimpse into the past at Sunwell raiding. Having spent 3 weeks and over 50 attempts on this boss, some good, some progressive, some 3-steps-backwards; this must be what “perseverance” is. My head hurts just knowing that there is A Tribute to Insanity ahead of us, and A Tribute to Dedicated Insanity after that. It must be possible; Blizzard designed it to be so, but I can’t even imagine what it would look like seeing players capable of that and what the raw math worked out to. My Sarth10+3 zerg was done in 245 gear, my Hodir10H was done in 245 gear, my Flame10+4 was done in 245 gear, and my Thorim, Freya, Mimiron, Vezax, and Yogg+1 will be done in 245 gear. While achievements, they feel to me like foregone conclusions (except yogg+1). I suppose, in an ideal scenario, I would ride around Dalaran on my Horde Wolf (Tribute to Insanity 10 mount reward) wearing my Starcaller title (Algalon 10 kill) on my way to Krasus Landing to mount my Rusted Proto-Drake (Glory of the Ulduar Raider 10). Maybe one day it will happen. Blizzard is not yet removing the Ulduar drakes though the super-awesome Ironbound Proto-Drake is probably forever beyond my reach. Maybe I’ll be able to get one out of Icecrown when it shows its face.
The best part of all, though; we remembered to take pictures. I got my Rhidach-esq kill-shot screencap which I was very pleased of, and we got a few shots of spamming lighting effects around the tribute chest while Tiron muscled his way in on our triumph with his characteristically dumb expression. Hopefully with this done we can spend a little more time in Ulduar and get closer to Algalon and our drakes, I’m very ready to be on that encounter.